159 lines
4.4 KiB
C++
159 lines
4.4 KiB
C++
#include <Arduino.h>
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#include <Adafruit_NeoPixel.h>
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#include "Patterns.h"
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const uint8_t PROGMEM gamma[] = GAMMA_CORRECTION;
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class Strip {
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private:
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uint8_t pin;
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uint8_t num_pixels;
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unsigned long last;
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uint8_t offset = 0;
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uint8_t offset_increment = OFFSET_INCREMENT_DEFAULT;
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uint8_t shifting = SHIFTING_DEFAULT;
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public:
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Adafruit_NeoPixel pixel;
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uint16_t wait = 0;
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char pattern = PATTERN_DEFAULT;
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uint8_t amplitude = 0;
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Strip(uint8_t led_pin, uint8_t strip_len) {
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pin = led_pin;
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num_pixels = strip_len;
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last = millis();
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pixel = Adafruit_NeoPixel(num_pixels, pin, NEO_GRBW + NEO_KHZ800);
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pixel.begin();
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}
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void set_shift_direction(uint8_t new_shift){
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if (new_shift == SHIFTING_FORWARD || new_shift == SHIFTING_REVERSE){
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offset = num_pixels - offset - 1;
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} else {
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offset = 0;
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}
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shifting = new_shift;
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}
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void update(void){
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unsigned long now = millis();
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if (now - wait > last){
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last = now;
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add_offset();
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}
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if (pattern == PATTERN_RAINBOW){
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rainbow();
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} else if (pattern == PATTERN_RED){
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red();
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} else {
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off();
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}
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pixel.show();
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}
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private:
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void off(void){
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for(uint8_t i=0; i<num_pixels; i++){
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pixel.setPixelColor(i, pixel.Color(0,0,0));
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}
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}
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void add_offset(void){
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/* Increments the offset counter. See get_offset_loc() */
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offset += offset_increment;
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if (offset >= num_pixels){
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offset = 0;
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}
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}
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uint8_t get_offset_loc(uint8_t index){
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/* index is the location on the strip where a pixel would be if offset
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* was 0. Offset will be from 0 to num_pixels-1 */
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if (offset == 0){
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return index;
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}
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if (shifting == SHIFTING_FORWARD){
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uint16_t loc = offset + index;
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if (loc >= num_pixels){
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loc -= num_pixels;
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}
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return (uint8_t)loc;
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} else if (shifting == SHIFTING_REVERSE){
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uint16_t loc = num_pixels - offset + index;
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if (loc >= num_pixels){
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loc -= num_pixels;
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}
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return (uint8_t)loc;
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}
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return index; // SHIFTING_STOPPED
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}
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void set_pixel_rgb(uint8_t index, uint8_t rgb[]){
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set_pixel_rgb(index, rgb[0], rgb[1], rgb[2]);
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}
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void set_pixel_rgb(uint8_t index, uint8_t red, uint8_t green, uint8_t blue){
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pixel.setPixelColor(
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get_offset_loc(index),
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pixel.Color(
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pgm_read_byte(&gamma[red / DIM_FACTOR]),
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pgm_read_byte(&gamma[green / DIM_FACTOR]),
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pgm_read_byte(&gamma[blue / DIM_FACTOR])
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)
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);
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}
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void set_pixel_rgbw(uint8_t index, uint8_t rgb[]){
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set_pixel_rgbw(index, rgb[0], rgb[1], rgb[2], rgb[3]);
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}
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void set_pixel_rgbw(uint8_t index, uint8_t red, uint8_t green, uint8_t blue, uint8_t white){
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pixel.setPixelColor(
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get_offset_loc(index),
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pixel.Color(
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pgm_read_byte(&gamma[red / DIM_FACTOR]),
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pgm_read_byte(&gamma[green / DIM_FACTOR]),
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pgm_read_byte(&gamma[blue / DIM_FACTOR]),
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pgm_read_byte(&gamma[white / DIM_FACTOR])
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)
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);
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}
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void rainbow(void){
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uint8_t rgb[] = {255, 0, 0}; // starting RGB value
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uint8_t phase_len = num_pixels / 6; // how long each rainbow phase is
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uint8_t bump = 255 / phase_len; // how much to increase between pixels
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set_pixel_rgb(0, rgb); // first pixel
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for (uint8_t index=1; index < num_pixels; index++){
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uint8_t phase = index / phase_len; // which section we're in
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if (phase % 2 == 0){ // even-index phases add; odd-indexed subtracts
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// (r,g,b) index for each phase in order is 1,0,2,1,0,
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rgb[(6 - phase + 1) % 3] += bump;
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} else {
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rgb[(6 - phase + 1) % 3] -= bump;
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}
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if (index % phase_len == 0) { // this is the transition between phases
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// max out the change from the previous phase
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if (phase % 2 == 0){
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rgb[(6 - phase + 2) % 3] = 0;
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} else {
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rgb[(6 - phase + 2) % 3] = 255;
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}
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}
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set_pixel_rgb(index, rgb);
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}
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}
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void red(void){
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float bump = 255.0 / (num_pixels / 2 + 1);
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uint8_t half_point = num_pixels / 2 + 1;
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float red = 0;
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set_pixel_rgb(0, 1, 0, 0);
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//set_pixel_rgbw(0, 0, 0, 0, 255);
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for (uint8_t index=1; index < num_pixels; index++){
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if (index < half_point){
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red += bump;
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} else {
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red -= bump;
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}
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uint8_t red_int = (uint8_t)red;
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//uint8_t white_int = (255 - red_int + 1) / 2;
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set_pixel_rgb(index, red_int, 0, 0);
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//set_pixel_rgbw(index, red_int, 0, 0, white_int);
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}
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}
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};
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