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simpler rainbow logic

This commit is contained in:
2019-03-27 21:58:47 -04:00
parent 46f769043b
commit 4817e99961

View File

@@ -14,7 +14,7 @@
#define BT_SCAN_MS 50
#define MIN_FIRMWARE "0.7.0"
#define FACTORYRESET true
#define DIM_FACTOR 80
#define DIM_FACTOR 32
#define SHIFTING_STOPPED 0
#define SHIFTING_FORWARD 1
@@ -132,7 +132,7 @@ class Strip {
uint8_t num_pixels;
unsigned long last;
uint8_t offset = num_pixels;
uint8_t shifting = SHIFTING_FORWARD;
uint8_t shifting = SHIFTING_REVERSE;
Adafruit_NeoPixel pixel;
public:
@@ -159,10 +159,8 @@ class Strip {
}
void set_shift_direction(uint8_t new_shift){
if (new_shift == SHIFTING_FORWARD){
// FIXME: convert offset
} else if (new_shift == SHIFTING_REVERSE){
// FIXME: convert offset
if (new_shift == SHIFTING_FORWARD || new_shift == SHIFTING_REVERSE){
offset = num_pixels - offset - 1;
} else {
offset = 0;
}
@@ -196,13 +194,13 @@ class Strip {
if (offset == 0){
return index;
}
if (shifting = SHIFTING_FORWARD){
if (shifting == SHIFTING_FORWARD){
uint16_t loc = offset + index;
if (loc >= num_pixels){
loc -= num_pixels;
}
return (uint8_t)loc;
} else if (shifting = SHIFTING_REVERSE){
} else if (shifting == SHIFTING_REVERSE){
uint16_t loc = num_pixels - offset + index;
if (loc >= num_pixels){
loc -= num_pixels;
@@ -211,41 +209,34 @@ class Strip {
}
return index; // SHIFTING_STOPPED
}
void set_pixel(uint8_t index, uint8_t rgb[]){
pixel.setPixelColor(
get_offset_loc(index),
pixel.Color(rgb[0]/DIM_FACTOR, rgb[1]/DIM_FACTOR, rgb[2]/DIM_FACTOR)
);
}
void rainbow(void){
uint8_t r = 255;
uint8_t g = 0;
uint8_t b = 0;
pixel.begin();
for (uint8_t index=0; index<num_pixels; index++){
pixel.setPixelColor(get_offset_loc(index), pixel.Color(r/DIM_FACTOR, g/DIM_FACTOR, b/DIM_FACTOR));
if (index < 24){ // red -> yellow shifting
g += 10;
} else if (index < 48){ // yellow -> green shifting
if (index == 24){
g = 255;
}
r -= 10;
} else if (index < 72){ // green -> cyan shifting
if (index == 48){
r = 0;
}
b += 10;
} else if (index < 96){ // cyan -> blue shifting
if (index == 72){
b = 255;
}
g -= 10;
} else if (index < 120){ // blue -> magenta shifting
if (index == 96){
g = 0;
}
r += 10;
} else { // magenta -> red shifting
if (index == 120){
r = 255;
}
b -= 10;
uint8_t rgb[] = {255, 0, 0}; // starting RGB value
uint8_t phase_len = num_pixels / 6; // how long each rainbow phase is
uint8_t bump = 255 / phase_len; // how much to increase between pixels
set_pixel(0, rgb); // first pixel
for (uint8_t index=1; index < num_pixels; index++){
uint8_t phase = index / phase_len; // which section we're in
if (phase % 2 == 0){ // even-index phases add; odd-indexed subtracts
// (r,g,b) index for each phase in order is 1,0,2,1,0,
rgb[(6 - phase + 1) % 3] += bump;
} else {
rgb[(6 - phase + 1) % 3] -= bump;
}
if (index % phase_len == 0) { // this is the transition between phases
// max out the change from the previous phase
if (phase % 2 == 0){
rgb[(6 - phase + 2) % 3] = 0;
} else {
rgb[(6 - phase + 2) % 3] = 255;
}
}
set_pixel(index, rgb);
}
pixel.show();
}